116 lines
3.1 KiB
C++
116 lines
3.1 KiB
C++
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#pragma once
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#include <stdint.h>
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#include <cmath>
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#include "unitree/idl/go2/WirelessController_.hpp"
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// #include <go2_idl/WirelessController_.hpp>
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namespace unitree::common
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{
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// union for keys
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typedef union
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{
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struct
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{
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uint8_t R1 : 1;
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uint8_t L1 : 1;
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uint8_t start : 1;
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uint8_t select : 1;
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uint8_t R2 : 1;
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uint8_t L2 : 1;
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uint8_t F1 : 1;
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uint8_t F2 : 1;
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uint8_t A : 1;
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uint8_t B : 1;
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uint8_t X : 1;
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uint8_t Y : 1;
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uint8_t up : 1;
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uint8_t right : 1;
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uint8_t down : 1;
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uint8_t left : 1;
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} components;
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uint16_t value;
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} xKeySwitchUnion;
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// single button class
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class Button
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{
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public:
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Button() {}
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void update(bool state)
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{
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on_press = state ? state != pressed : false;
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on_release = state ? false : state != pressed;
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pressed = state;
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}
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bool pressed = false;
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bool on_press = false;
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bool on_release = false;
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};
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// full gamepad
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class Gamepad
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{
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public:
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Gamepad() {}
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void Update(unitree_go::msg::dds_::WirelessController_ &key_msg)
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{
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// update stick values with smooth and deadzone
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lx = lx * (1 - smooth) + (std::fabs(key_msg.lx()) < dead_zone ? 0.0 : key_msg.lx()) * smooth;
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rx = rx * (1 - smooth) + (std::fabs(key_msg.rx()) < dead_zone ? 0.0 : key_msg.rx()) * smooth;
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ry = ry * (1 - smooth) + (std::fabs(key_msg.ry()) < dead_zone ? 0.0 : key_msg.ry()) * smooth;
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ly = ly * (1 - smooth) + (std::fabs(key_msg.ly()) < dead_zone ? 0.0 : key_msg.ly()) * smooth;
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// update button states
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key.value = key_msg.keys();
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R1.update(key.components.R1);
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L1.update(key.components.L1);
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start.update(key.components.start);
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select.update(key.components.select);
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R2.update(key.components.R2);
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L2.update(key.components.L2);
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F1.update(key.components.F1);
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F2.update(key.components.F2);
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A.update(key.components.A);
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B.update(key.components.B);
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X.update(key.components.X);
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Y.update(key.components.Y);
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up.update(key.components.up);
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right.update(key.components.right);
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down.update(key.components.down);
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left.update(key.components.left);
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}
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float smooth = 0.03;
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float dead_zone = 0.01;
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float lx = 0.;
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float rx = 0.;
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float ry = 0.;
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float ly = 0.;
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Button R1;
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Button L1;
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Button start;
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Button select;
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Button R2;
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Button L2;
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Button F1;
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Button F2;
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Button A;
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Button B;
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Button X;
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Button Y;
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Button up;
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Button right;
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Button down;
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Button left;
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private:
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xKeySwitchUnion key;
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};
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} // namespace unitree::common
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