feat: 初始化 Go2 导航相关代码与配置
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2
unitree_sdk2/example/wireless_controller/CMakeLists.txt
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unitree_sdk2/example/wireless_controller/CMakeLists.txt
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add_executable(advanced_gamepad main.cpp)
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target_link_libraries(advanced_gamepad unitree_sdk2)
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116
unitree_sdk2/example/wireless_controller/advanced_gamepad.hpp
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116
unitree_sdk2/example/wireless_controller/advanced_gamepad.hpp
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#pragma once
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#include <stdint.h>
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#include <cmath>
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#include "unitree/idl/go2/WirelessController_.hpp"
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// #include <go2_idl/WirelessController_.hpp>
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namespace unitree::common
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{
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// union for keys
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typedef union
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{
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struct
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{
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uint8_t R1 : 1;
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uint8_t L1 : 1;
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uint8_t start : 1;
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uint8_t select : 1;
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uint8_t R2 : 1;
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uint8_t L2 : 1;
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uint8_t F1 : 1;
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uint8_t F2 : 1;
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uint8_t A : 1;
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uint8_t B : 1;
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uint8_t X : 1;
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uint8_t Y : 1;
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uint8_t up : 1;
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uint8_t right : 1;
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uint8_t down : 1;
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uint8_t left : 1;
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} components;
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uint16_t value;
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} xKeySwitchUnion;
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// single button class
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class Button
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{
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public:
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Button() {}
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void update(bool state)
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{
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on_press = state ? state != pressed : false;
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on_release = state ? false : state != pressed;
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pressed = state;
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}
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bool pressed = false;
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bool on_press = false;
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bool on_release = false;
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};
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// full gamepad
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class Gamepad
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{
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public:
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Gamepad() {}
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void Update(unitree_go::msg::dds_::WirelessController_ &key_msg)
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{
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// update stick values with smooth and deadzone
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lx = lx * (1 - smooth) + (std::fabs(key_msg.lx()) < dead_zone ? 0.0 : key_msg.lx()) * smooth;
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rx = rx * (1 - smooth) + (std::fabs(key_msg.rx()) < dead_zone ? 0.0 : key_msg.rx()) * smooth;
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ry = ry * (1 - smooth) + (std::fabs(key_msg.ry()) < dead_zone ? 0.0 : key_msg.ry()) * smooth;
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ly = ly * (1 - smooth) + (std::fabs(key_msg.ly()) < dead_zone ? 0.0 : key_msg.ly()) * smooth;
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// update button states
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key.value = key_msg.keys();
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R1.update(key.components.R1);
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L1.update(key.components.L1);
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start.update(key.components.start);
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select.update(key.components.select);
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R2.update(key.components.R2);
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L2.update(key.components.L2);
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F1.update(key.components.F1);
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F2.update(key.components.F2);
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A.update(key.components.A);
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B.update(key.components.B);
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X.update(key.components.X);
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Y.update(key.components.Y);
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up.update(key.components.up);
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right.update(key.components.right);
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down.update(key.components.down);
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left.update(key.components.left);
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}
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float smooth = 0.03;
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float dead_zone = 0.01;
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float lx = 0.;
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float rx = 0.;
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float ry = 0.;
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float ly = 0.;
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Button R1;
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Button L1;
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Button start;
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Button select;
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Button R2;
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Button L2;
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Button F1;
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Button F2;
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Button A;
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Button B;
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Button X;
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Button Y;
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Button up;
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Button right;
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Button down;
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Button left;
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private:
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xKeySwitchUnion key;
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};
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} // namespace unitree::common
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108
unitree_sdk2/example/wireless_controller/main.cpp
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108
unitree_sdk2/example/wireless_controller/main.cpp
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#include <mutex>
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// #include <go2_idl/WirelessController_.hpp>
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#include "unitree/idl/go2/WirelessController_.hpp"
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#include "unitree/common/thread/thread.hpp"
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#include "unitree/robot/channel/channel_subscriber.hpp"
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#include "advanced_gamepad.hpp"
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#define TOPIC_JOYSTICK "rt/wirelesscontroller"
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using namespace unitree::common;
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using namespace unitree::robot;
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class GamepadExample
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{
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public:
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GamepadExample() {}
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// setup dds model
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void InitDdsModel(const std::string &networkInterface = "")
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{
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ChannelFactory::Instance()->Init(0, networkInterface);
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joystick_subscriber.reset(new ChannelSubscriber<unitree_go::msg::dds_::WirelessController_>(TOPIC_JOYSTICK));
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joystick_subscriber->InitChannel(std::bind(&GamepadExample::MessageHandler, this, std::placeholders::_1), 1);
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}
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// set gamepad dead_zone parameter
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void SetGamepadDeadZone(float deadzone)
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{
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gamepad.dead_zone = deadzone;
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}
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// set gamepad smooth parameter
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void setGamepadSmooth(float smooth)
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{
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gamepad.smooth = smooth;
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}
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// callback function to save joystick message
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void MessageHandler(const void *message)
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{
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std::lock_guard<std::mutex> lock(joystick_mutex);
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joystick_msg = *(unitree_go::msg::dds_::WirelessController_ *)message;
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}
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// work thread
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void Step()
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{
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{
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std::lock_guard<std::mutex> lock(joystick_mutex);
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gamepad.Update(joystick_msg);
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}
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// some operations
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if (gamepad.A.on_press)
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{
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press_count += 1;
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}
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// print gamepad state
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std::cout << "lx: " << gamepad.lx << std::endl
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<< "A: pressed: " << gamepad.A.pressed
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<< "; on_press: " << gamepad.A.on_press
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<< "; on_release: " << gamepad.A.on_release
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<< std::endl << "press count: " << press_count
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<< std::endl << "===========================" << std::endl;
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}
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// start the work thread
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void Start()
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{
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control_thread_ptr = CreateRecurrentThreadEx("nn_ctrl", UT_CPU_ID_NONE, 40000, &GamepadExample::Step, this);
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}
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protected:
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ChannelSubscriberPtr<unitree_go::msg::dds_::WirelessController_> joystick_subscriber;
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unitree_go::msg::dds_::WirelessController_ joystick_msg;
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Gamepad gamepad;
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ThreadPtr control_thread_ptr;
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std::mutex joystick_mutex;
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int press_count = 0;
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};
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int main()
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{
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// create example object
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GamepadExample example;
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// set gamepad params
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example.setGamepadSmooth(0.2);
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example.SetGamepadDeadZone(0.5);
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// start program
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example.InitDdsModel();
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example.Start();
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while (1)
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{
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usleep(20000);
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}
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return 0;
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}
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